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2009. 7. 7. 01:28 Graphic/OpenGL
www.opengl.org
http://www.opengl.org/wiki/Getting_started - 시작하기
http://www.opengl.org/resources/faq/technical/gettingstarted.htm
http://www.opengl.org/registry/api/glxext.h
C Header
http://www.opengl.org/registry/
http://www.opengl.org/registry/api/glext.h
http://www.opengl.org/registry/api/wglext.h
http://www.opengl.org/registry/api/gl3.h
http://www.opengl.org/resources/libraries/glut/glut_downloads.php
http://www.sgi.com/products/software/opensource/glx/download.html
Delphi
http://edn.embarcadero.com/article/26401
델파이로 개발한다면, begin, end 에 시달릴꺼 같다.. 비주얼 베이직 또한...
http://www.gamedev.net/reference/list.asp?categoryid=31
OpenGL 은 크로스 플렛폼
The OpenGL "Bluebook" HTML format
The OpenGL "Bluebook" HTML format
The OpenGL "Bluebook" HTML format
http://www.opengl.org/wiki/Getting_started - 시작하기
http://www.opengl.org/resources/faq/technical/gettingstarted.htm
http://www.opengl.org/registry/api/glxext.h
C Header
http://www.opengl.org/registry/
http://www.opengl.org/registry/api/glext.h
http://www.opengl.org/registry/api/wglext.h
http://www.opengl.org/registry/api/gl3.h
http://www.opengl.org/resources/libraries/glut/glut_downloads.php
http://www.sgi.com/products/software/opensource/glx/download.html
Delphi
http://edn.embarcadero.com/article/26401
델파이로 개발한다면, begin, end 에 시달릴꺼 같다.. 비주얼 베이직 또한...
http://www.gamedev.net/reference/list.asp?categoryid=31
OpenGL 은 크로스 플렛폼